#pragma once
#include "CoreMinimal.h"
#include "DeclareDelegate.generated.h"

DECLARE_DYNAMIC_DELEGATE_TwoParams(FNotifyWithTwoActor, AActor*, Interactor, AActor*, Participant);
DECLARE_DYNAMIC_DELEGATE_ThreeParams(FNotifyRegisterInteractionFunction, UObject*, Object, FString, DelegateName,
	FString, FunctionName);
DECLARE_DYNAMIC_DELEGATE_OneParam(FNotifyRegisterSelfDefinedTickFunction, float, DeltaTime);

// This Class has no practical significance but used to make this file be compiled 
UCLASS()
class ANIMSAMPLE_API APlaceHolder: public AActor
{
	GENERATED_BODY()
	
};